Control the Visibility of Objects in a Block
 
 
 
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Using visibility states, you can create a block with different graphical representations.

For example, you have the following four different weld symbols. Using visibility states, you can combine these weld symbols into a single dynamic block.

After you combine the geometry in the Block Editor, you add a visibility parameter.

You can then create and name a different visibility state for each weld symbol (for example, WLD1, WLD2, WLD3, and WLD4). In the following example, the WLD1 visibility state is displayed in the Block Editor. The geometry that displays in a dimmed state is invisible for the WLD1 visibility state.

The Block Editor contextual tab displays the name of the current visibility state. This area of the tool bar also provides several tools for working with visibility states.

When you work with visibility states, you may or may not want to see the geometry that is invisible for a given state. Use the Visibility Mode button (BVMODE) to determine whether geometry is displayed.

Procedure
To create a new visibility state
To make a visibility state current
To rename or delete a visibility state
To make objects visible or invisible in the current visibility state
To make objects visible or invisible in all visibility states
To show or hide invisible geometry for visibility states
To change the order of the visibility states list for a dynamic block reference
To set the default visibility state for the dynamic block reference
Quick Reference
Commands
System Variables